using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace TreeDesigner
{
    [Serializable]
    [NodeName("Int")]
    [NodePath("Base/Value/Basic/Int")]
    public class IntNode : ValueNode
    {
        [SerializeField, PropertyPort(PortDirection.Output, "Int")]
        IntPropertyPort m_Int = new IntPropertyPort();
    }
}